This full-day workshop brings together both new and established researchers in cross-device interfaces. To foster discussion among participants, the idea for this workshop is not to have a mini conference, but to have a hands-on, discussion-heavy event in which participants can actively contribute their knowledge and expertise in cross-device user interface prototyping and design. The workshop is structured into two parts.
The first part will focus on reviewing the state of the art in cross-device user interfaces. After briefing each other and collectively producing a list of cross-device systems and tools with the help of both workshop organizers and participants, participants will work in teams each led by one of the organizers focused on a particular solution and carry out a systematic review of the potential to support end-user development. The review will consider the technical aspects using Paternò and Santoro’s multi-device development framework as well as the design and user experience aspects based on Wäljas et al.’s multi-device user experience framework.
The second part is then a discussion moderated by the organizers to identify the key issues and important future directions with the goal of defining a common research agenda. This part of the workshop provides an important opportunity for new researchers interested in the topic to ask questions and for already active researchers to discuss a possible research agenda focusing on end-user development of cross-device interfaces. In particular, the workshop’s discussion addresses the following issues and research questions:
- Promising concepts and techniques for end-user development of cross-device user interfaces: Based on the participants’ reviews, what are suitable metaphors and appropriate tools for non-technical users to play an active role in the cross-device interface design process? What needs to change in current systems and tools to empower the end-users themselves and allow them to customize existing applications and interfaces without developer intervention?
- The new role of designers and developers: If we give more power to end-users and allow them to create cross-device interfaces themselves, how does this impact the role of designers and developers in the larger process? Which design tasks can be directly accomplished by end-users and what remains to be done by designers and developers?
- Future research agenda: What are the direct next steps that need to be investigated in research and what are the long-term goals in cross-device user interface research? How to incorporate important related issues such as privacy and security that have not received sufficient attention?